OS :



Version :1.3.9/1.3.8
Size :/20.95Mb
Updated :Mar 27,2022
Mar 28,2022
Mar 28,2022
Developer :Choice of Games LLC

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ask the AI some questions about the game
Here are three topics that gamers often discuss on the internet, turned into questions:
1. What do you think is the most iconic element in this game, such as characters or graphics?
2. How do you feel about the moral choices and consequences in this game, are they effective in storytelling?
3. Are you excited about the potential upcoming updates or expansions for this game, what would you like to see?
Pros and Cons from users' feedback
Based on the users' reviews of the app Creatures Such As We on Google Play Store, here are three cons and pros in 15 words each:
2Limited replay value: Players reported feeling like they've seen everything the game has to offer after a few playthroughs.
3Technical issues: Some users experienced glitches, crashes, and poor graphics that detracted from their experience.
2Engaging characters: Users praised the well-written and memorable characters, which added depth to the story.
3Immersive gameplay: Players appreciated the ability to make choices that impacted the story, leading to a sense of agency and emotional investment.
Please note that these conclusions are based on the reviews available at the time I checked the app's page, and opinions may vary.
Cons:
1Disappointing storytelling: Some users found the narrative weak, with underdeveloped characters and predictable plot twists.2Limited replay value: Players reported feeling like they've seen everything the game has to offer after a few playthroughs.
3Technical issues: Some users experienced glitches, crashes, and poor graphics that detracted from their experience.
Pros:
1Unique theme and setting: Many players enjoyed the game's eerie atmosphere, imaginative world, and interesting premise.2Engaging characters: Users praised the well-written and memorable characters, which added depth to the story.
3Immersive gameplay: Players appreciated the ability to make choices that impacted the story, leading to a sense of agency and emotional investment.
Please note that these conclusions are based on the reviews available at the time I checked the app's page, and opinions may vary.
Based on the users' reviews of the app "Creatures Such As We" on Google Play Store, here are three cons and pros in 15 words each:
**Cons:**
1. Disappointing storytelling: Some users found the narrative weak, with underdeveloped characters and predictable plot twists.
2. Limited replay value: Players reported feeling like they've seen everything the game has to offer after a few playthroughs.
3. Technical issues: Some users experienced glitches, crashes, and poor graphics that detracted from their experience.
**Pros:**
1. Unique theme and setting: Many players enjoyed the game's eerie atmosphere, imaginative world, and interesting premise.
2. Engaging characters: Users praised the well-written and memorable characters, which added depth to the story.
3. Immersive gameplay: Players appreciated the ability to make choices that impacted the story, leading to a sense of agency and emotional investment.
Please note that these conclusions are based on the reviews available at the time I checked the app's page, and opinions may vary.
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Description
"Creatures Such As We" is a philosophical interactive romance novel by Lynnea Glasser, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly. But you have a chance to figure it out, because the next tourist group is the designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
Awarded Second Place in the 20th Annual Interactive Fiction Competition (IFComp)
"You absolutely need to play through Creatures Such As We" -- Leigh Alexander
"Well-paced and richly written" -- Emily Short
"I couldn't tear myself away" -- Game Theory Podcast
• Immerse in the beautiful setting of a moon-bound tourist destination a tourist destination.
• Explore the meaning of gaming as a form of artistic expression with a cast of game designers.
• Inspire profound discussions, courage, and even love with the visiting space tourists.
• Six unique character paths, with options to be romantic or maintain strict professionalism.
• Play both your character, and the character of the game-within-a-game.
• Decide for yourself the best way to bridge the gap between game players and designers.
• Inclusive options for gender identity, orientation, race, and age.
Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly. But you have a chance to figure it out, because the next tourist group is the designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
Awarded Second Place in the 20th Annual Interactive Fiction Competition (IFComp)
"You absolutely need to play through Creatures Such As We" -- Leigh Alexander
"Well-paced and richly written" -- Emily Short
"I couldn't tear myself away" -- Game Theory Podcast
• Immerse in the beautiful setting of a moon-bound tourist destination a tourist destination.
• Explore the meaning of gaming as a form of artistic expression with a cast of game designers.
• Inspire profound discussions, courage, and even love with the visiting space tourists.
• Six unique character paths, with options to be romantic or maintain strict professionalism.
• Play both your character, and the character of the game-within-a-game.
• Decide for yourself the best way to bridge the gap between game players and designers.
• Inclusive options for gender identity, orientation, race, and age.
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