DDHeroes - Dragon Dungeon Hero
OS :
Version :1.2.5
Size :193.49Mb
Updated :Nov 13,2022
Developer :Jianfeng Wu
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Here are three topics related to the app "DDHeroes: Dragon Dungeon Hero" that gamers might discuss online: 1. What is the strongest hero build for character progression in DDHeroes? 2. How do you efficiently manage your resources and optimize your team composition in battle? 3. Are the in-app purchases in DDHeroes worth the cost, or does the game offer enough value without spending money?
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Pros and Cons from users' feedback
I'd be happy to help you with that! After analyzing the user reviews on the Apple App Store, here are three pros and three cons of the DDHeroes app: Pros: 1. Engaging gameplay with regular updates and new content added frequently. 2. Variety of heroes and skills to choose from, allowing for customization. 3. Social features enable players to join guilds and participate in events. Cons: 1. In-app purchases can be overwhelming, with many options and prices unclear. 2. Some users experience lag and technical issues, affecting gameplay. 3. Limited storyline and lack of depth in character development. Please note that these are general summaries based on the user reviews, and individual experiences may vary. If you'd like me to elaborate on any of these points or provide more information, feel free to ask!
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Description
The DDHeroes is a turn based strategy war game for iPhone/iPad. Heroes running around the map with creatures in their armies, battling other creatures and hero armies, gaining experience and learning new skills, collecting resources and artifacts, capturing mines and castles and building improvements to existing castles in order to produce and hire more powerful creatures. Usually the aim is to rule the world by defeating all other heroes and capturing all of their castles. A player can have multiple heroes either running or sailing around the map or garrisoned in a castle. Each adventure turn (consisting of you and AI moves) is represented as a single day, and days are organized into cycles of weeks and months. At the start of each week, creature dwellings produce new recruits, and in most cases neutral armies will increase in size. The primary resource is gold, which is generated by towns on a daily basis. Gold alone is sufficient for obtaining basic buildings and most creatures. As construction progresses, increasing amounts of secondary resources such as wood, ore, gems, crystal, sulfur, and mercury are required. These resources, as well as gold, are produced at mines and other secondary structures, which are located on the map and require heroes to capture them. As with towns, mines can also be captured by enemy heroes, presenting an additional avenue for conflict. Combat occurs on a hexagonal grid battlefield, and turn-based too. Creatures in an army are represented by unit stacks, each of which consists of a single type of creature, in any quantity. Five of stacks are available to each army, and army morale suffers with mixing incompatible unit types. Several random factors affect combat result, and hero abilities, artifacts and spells influence a unit's luck and morale ratings. A unit that triggers good luck deals more or receives less damage, and a unit that triggers high morale receives an extra chance to attack. Heroes do not act as units, and cannot be harmed. Surrendering allows the player to keep the remaining units intact after paying a heavy price in gold. The strategy logic and user interactive concept are inspired by the original Jon Van Caneghem's Heroes of Might and Magic II. Most maps in the game come from public domain generated by fans and licensed by the creative commons license or free to use license. Let's start playing with the following features: 6 types of castles/heroes, 4 primary skills, 14 secondary skills, over 70 spells/artifacts/structures, 9 terrain types and 66 creatures.
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