Million Lords: World conquest
OS :
Version :4.8.1
Size :572.72Mb
Updated :Nov 15,2022
Developer :MILLION VICTORIES
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Description
Million Lords is a strategy MMO unlike any other with an emphasis on the art of war and real-time conquest! Play in solo or with your friends, meet other players and form a clan to have fun conquering the world by their side! Progress and secretly develop strategies together, lend a hand to your clan mates and plan your battles to prove that your clan can become the most powerful! “Simple, Easy and highly Addictive RTS!” - Final Score: 9/10 - GamesHedge.com MAIN FEATURES: - League system There are leagues for every kind of player. Advance your strategy and work your way up to reach the highest one! - Original RTS Gameplay Carry out real-time conquest operations on a unique PvP battleground made by an independent studio. - RPG skill tree Choose between 10 talents to strengthen your Lord conquest power and achieve greater heights! - 100+ craftable equipments Gear up to adapt your strategy in real time! - Competitive seasons Every month, a player is crowned the mightiest Lord of the Three Lands, and it could be you! Stand out and emerge victorious! - Online multiplayer war Team up with your clan to conquer the world, using military tactics! Become the Kingdom lord and pursue the conquest of the Three Lands by conquering every nation. Conquer with your hero to expand your kingdom beyond all expectations: the only border is your determination! CONTACT US: [email protected] General conditions and terms of use: https://millionlords.com/general-conditions-and-terms-of-use-privacy-policy-million-lords/
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Comments (5)
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  • A
    By AKraft11Sep 27,2019
    I really enjoy this game and the unique style of play it provides. I do not like to play games that have a pay-to-win strategy and that is one of the best features this game has. While purchasing perks does benefit you, it is not extremely overpowering. One of my biggest complaints is the fact that you cannot cancel marches once you move them. While I get that “walling” is a good strategy for defense, sometimes you may select the wrong amount of troops to send, which may greatly impact how long it will take them to arrive. This also goes for recalling troops to one city. If you recall troops from all surrounding cities then the time is dictated for all marches by how long the furthest march takes. Of course, like many other users, another feature I’d like to see get an overhaul is the clan system. Whether it’s the ability to support their cities with your troops, gift them daily gold, or other features that make joining a clan worthwhile. Improving the communication for the clan wo...
  • k
    By kyking11Feb 8,2020
    This game is very fair and doesn’t require you to spend money at all. While you can spend money to get ahead some it won’t be the difference between being first or last. You can really only buy your way up to top 50ish and that’s if you throw lots and lots of money which I think is fair because you can buy your troops they die over and over u til yo I get into the top percent of the game. Then you can no longer buy them back with gems. You can earn 50 gems a day through 2 daily quests and every 2 hours if you watch a ad you can get 10 gems. You can get them fairly easy and if you save them up you can use them to buy weapon experts that auto switch between defensive, offensive, and production gear to help you out. You can do it all manually too if you’d like. I’ve been apart of the game for a couple months now and with every season there’s a big reset and everyone’s level one again which is great because if you’re not doing so well, oh well reset and try again next season. The only thin...
  • N
    By Nairobi246Sep 16,2019
    First off the guild system needs a major overhaul including a map or some sort of tracking as to where the cities are. Second, adding chain links to city taking. I have seen people attack on the other side of the map. Guilds could be a part of this attack links of nearby cities like the scouts. Make them have to expand outwards and not just be able to attack this one tile out in the middle of nowhere. Third, the main city function. Due to this game you are not able to incapacitate your enemy for long before they just start throwing a lot of small numbers in random areas. It creates a ripple especially with the fact that you can only hit a certain amount of cities before they become “too weak”. And if you can’t attack the main city, then why does it have a defense stat??? Seems kinda redundant. Guild chat is also kinda buggy as well as multiple troop function bugs like them disappearing without reason. Ill send a troop to attack a city and they will just be gone, no report, nothing. Ove...
  • A
    By AngwaggonJul 25,2022
    The development team is absolutely awful. the game has extreme potential but it is ran by morons. I have played since season 24 and the amount of issues that has happened the past 3 months is ridiculous. There’s many bugs and duping issues happening but the devs pick and chose who to ban and who to punish. The devs use personal feelings to justify a banning that doesn’t make sense. The banned a very good player who’s spent time and money into the game without any reason. they came up with a crappy reason but has no proof to back it up. The support team doesn’t get back to you for days, sometimes they just close the ticket rather than fixing the issue. They are well aware of the bugs in the game but continue to just make more bugs and refusing to fix them. They don’t care to listen to your opinion unless you spend money or make them your friend. The game itself is a very good concept but again it’s ran by idiots that refuse to use the potential the game has. Hopefully change will happen...
  • n
    By naocbsjoanAug 1,2022
    I downloaded this game earlier today. I have a history with this sort of game and the mechanics of this one are very addicting. There are a few problems I’d like to address. 1. Demotivation; I understand the point of it. Many games of this type aren’t kind enough to the player base to have something like this. I believe the feature needs some work. Players with a fraction of you’re power can build massive armies and attack your cities. You then have no way to get these cities back under your control. I suggest a feature where once you are attacked your soldiers have “motivation” to attack the smaller players. This motivation would last for a short while and keep small players from eating away at progress. 2. Communication; it is very difficult to talk to and find players in this game. It is near impossible to find exact locations of various players. Private chats would solve the communication problems. For finding players it would be useful if your clan mates location showed up ...
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